
Primal Carnage: Extinction Server Cost (2026)
How much does a Primal Carnage: Extinction server cost in 2026? Real Shockbyte prices from €11.99/mo, plans and RAM by player count.
How much does a Primal Carnage: Extinction server cost in 2026?
A dedicated Primal Carnage: Extinction server costs between €11.99 and €14.99 per month, depending on RAM and player slots. For a small private match, you can expect to pay around €12/month; a full 32-slot community server tops out at €14.99/month.
Primal Carnage: Extinction is a multiplayer dinosaur shooter, and in our comparison it is currently a single-host game: only Shockbyte offers ready-made plans for it. All three prices below come directly from Shockbyte's live Primal Carnage plans — no estimates.
The short answer
Primal Carnage: Extinction server price breakdown (per plan)
Here is every Primal Carnage: Extinction plan currently available in our Primal Carnage: Extinction hosting comparison, sorted by monthly price.
| Plan | Provider | RAM | Slots | Price / month |
|---|---|---|---|---|
| Raptor | Shockbyte | 3 GB | 8 | €11.99 |
| Spinosaurus | Shockbyte | 4 GB | 24 | €13.99 |
| Tyrannosaurus | Shockbyte | 5 GB | 32 | €14.99 |
The key takeaway: because this is a single-host game, the only real lever is how many slots you need. Stepping from the 8-slot Raptor to the 32-slot Tyrannosaurus is just €3/month, so if you plan to run a public match it is worth sizing up from the start.
What actually drives the price of a Primal Carnage: Extinction server?
The €11.99–€14.99 range comes down to a few factors, but this game has an unusual cost profile:
- Player slots — the main difference between the three plans. Raptor covers 8 players, Spinosaurus 24 and Tyrannosaurus 32.
- RAM — the server is light on memory. 2 to 4 GB is enough for a standard 16-to-24 player server, which is why even the top plan only ships 5 GB.
- CPU, not RAM, is the real constraint — the Unreal Engine 3 server is demanding on single-core performance, especially with many simultaneous players. A managed host handles that for you.
Windows-only server
How much RAM (and slots) do you really need?
Pick your plan based on how many players you expect. The ranges below map directly to the three real Shockbyte plans above.
Small private match (8–12 players)
RAM: 3 GB
Players: Up to 8 slots
Price: €11.99/month
✓ Ideal for: A private game between friends. Shockbyte Raptor (€11.99) is the entry point and is plenty for a casual lobby.
Standard server (16–24 players)
RAM: 4 GB
Players: 24 slots
Price: €13.99/month
✓ Ideal for: The sweet spot for an active match. Shockbyte Spinosaurus (€13.99) gives 24 slots, right where most servers run smoothly.
Community server (24–32 players)
RAM: 5 GB
Players: 32 slots
Price: €14.99/month
✓ Ideal for: A public community server. Shockbyte Tyrannosaurus (€14.99) maxes out at 32 slots, though performance is best kept under 24 due to CPU load.
The best value pick
For most groups, Shockbyte Spinosaurus at €13.99/month is the smartest buy: 4 GB of RAM and 24 slots cover the range where servers actually run well. Only step up to Tyrannosaurus if you genuinely want a 32-slot public lobby — and keep in mind the community finds performance degrades beyond 24 simultaneous players because the engine is CPU-bound.
Is there a free Primal Carnage: Extinction server option?
Free Primal Carnage: Extinction hosting exists in theory — the dedicated server is installed for free via SteamCMD (App ID 336400) and you can self-host it from your own Windows PC. But it comes with real trade-offs: the server runs on Windows 64-bit only, you have to open ports 7777/7778 and 27015/27016 in both your firewall and router, and your own match won't even show in the server browser (you join with open 127.0.0.1 from the in-game console on F7). A €11.99/month Shockbyte plan removes all of that with a persistent server, DDoS protection and automatic backups.
Should you rent monthly or pay longer-term?
All three plans above are billed per month, with no long commitment required. That makes Primal Carnage: Extinction hosting easy to start and stop around when your group is actually playing. One thing worth knowing: every client game update requires a matching dedicated-server update before players can reconnect, so a managed host that patches for you saves real hassle after each release.