
Satisfactory dedicated server mods: SMM and compatibility
Install compatible Satisfactory server mods with Mod Manager, verify installation access and keep player profiles aligned with the server.
Satisfactory mods must support dedicated servers and the installed game version. Working in a single-player session does not establish multiplayer compatibility. Review each mod's listing and dependencies before moving the factory.
Check mods and installation access
Ficsit documentation distinguishes server-compatible mods from unsupported ones. Also check the instance's Windows or Linux target. Record required versions and identify mods that supply objects already present in the save.
Ask the provider whether you can reach the installation root containing FactoryServer.exe or the corresponding server script. SFTP access limited to saves may not allow loader and mod installation. Confirm the workflow supported by the selected plan.
Add the server to Satisfactory Mod Manager
Use a Satisfactory Mod Manager release supporting dedicated servers; its documentation describes this capability from SMM 3. Open Other, then Manage Servers, and add the instance with its server type, connection details and installation path.
Use your own transfer credentials and keep them private. Stop the server and back up the world before applying changes. The manager needs the full server installation rather than a personal-file subdirectory.
Build a reproducible mod setup
Select mods marked compatible with the destination. Check dependencies, apply installation and inspect errors before starting. Give players a profile matching the selected mods' client requirements.
Begin on a copy or separate test session. Verify joining, representative modded objects, saving and restarting. A completed installation alone does not prove every mod feature works on a server.
Maintain a compatible combination
Before updating, retain the world, configuration and version list. Avoid updating clients days before the server when matching mod versions are required.
Test removal of content mods on a copy because buildings or items may depend on them. Recovery may require the complete earlier combination. This workflow concerns PC dedicated servers; it does not make consoles compatible with PC mods.
You can also compare the terms on our NitroServ profile.
Frequently asked questions
Does every Ficsit mod work on a dedicated server?
Is access to the save directory sufficient?
Continue with: factory imports, lag troubleshooting.
Sources and documentation: SMM dedicated-server documentation, Official Satisfactory support.
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