
How to Install Mods on a Vintage Story Server
Set ModPaths, add ZIP mods and understand automatic downloads for joining players.
Vintage Story can automatically deliver server-side and universal mods to players joining a modded world. Client-only mods require installation by each player. This distinction in the Vintage Story wiki helps diagnose downloads that appear incomplete.
Add a mod to the correct directory
- Stop the server and back up its
.vcdbsworld,serverconfig.jsonand existingModsdirectory. Make this copy before adding, removing or updating a mod. - Download a
.zipmod suited to your game version. Check whether it is labelled Server-side, Universal or Client-side, and read its dependencies. A client-only mod does not necessarily belong on the server. - Place the ZIP in the server data directory's
Modsfolder. Inserverconfig.json, confirmModPathsincludes that path. On Linux, the dedicated-server guide shows an explicit data path and warns you to keep the firstModsentry, which loads base game files. - Restart, read logs and join with a test player. Accept the offered download for server-side and universal mods. On the client, they are stored per server in
ModsByServer.
If a player still has an older version
First check that the ZIP actually changed and the server loaded it on startup. The wiki describes a rare case where an author replaces mod contents without changing the filename; a client may keep its old copy. The player can leave, remove that server's subfolder in ModsByServer, then rejoin to download mods again. Keep a world backup before removing a mod that adds items or terrain.
For server installation, see the Vintage Story dedicated-server guide. Before renting, check access to ModPaths, mods and backups in the Vintage Story offers.
Find Vintage Story hosting that supports mods
Compare offers and verify file access and world backups.
Sources: Vintage Story wiki on adding mods, dedicated-server and ModPaths guide.
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Compatible games
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